hi , i am
Juan Andrés
Mayorca .

Technical Game Designer

download resume

about me

Hey, I'm Juan, and I am a Technical Game Designer.

I am currently a final year student at ESAT. I am passionate about making games, and have participated in multiple gamejams in the past. Currently I am working on my final project "Inside The Crow's Nest" A Survival Horror Game on a team of 20+ People.

portfolio

Inside the Crow's Nest

: 24

: 9 months

Unreal Engine 5

Inside the Crow's Nest is a survival horror game where a hunter awakens in a cell and must escape a cult-infested monastery, evading enemies and solving puzzles along the way.

During this project, my responsibilities included:

  • - Designing and documenting core gameplay systems, including the 3 C's (Character, Camera, Controls), inventory, and interaction mechanics.

  • - Actively participating in project planning to ensure deliverables were met on time and communicated effectively to producers.

  • - Designing the first level of the game (The Dungeons) and collaborating with artists and programmers to ensure consistency in gameplay and visuals.

  • - Working directly with musicians from the Berklee College of Music to ensure the original soundtrack (OST) and sound effects (SFX) matched the game’s tone and enhanced player immersion.

Detonation Sequence

: 1

: 2 weeks

PuzzleScript

Detonation Sequence is a small Sokoban game inspired by Charlie Blast's Territory developed in Puzzle Script.

This Project was featured in Thinky Third Thursday April 2025

Hatef#ck

: 3

: 48 hours

Pico 8

HateF#ck is a "marriage counsellor bullet hell" submitted to the Global Game Jam 2020. The theme of the jam was "repair".

I was the main programmer for this project, and i implemented systems like collision detection projectile spawn and the insult system.

Mielikki

: 8

: 8 weeks

Unreal Engine 4

Mielikki is a third-person exploration platformer where u play as the heroic alien intelligent life form, the goddess of nature Mielikki. This project was part of my first year at Breda University of Applied Sciences

I was one of 2 programmers on the team, and my responsibilities were:

  • - Part of the original concept team alongside an artist and a designer where we had to pitch the project to producers so it gets greenlit.

  • - Developed prototipes related to the gameplay including creating a zone that closes over time and player mechanics and animations.

contact me

If you want to get in touch with me...