Role: General Game Designer | Team: 24 | Duration: 9 months
Tech: Unreal Engine 5 | Blueprint Prototyping | Level Design | Documentation | Audio Design
Bilbao International Games Conference - Nominated for Best Student Game
Inside the Crow's Nest is a Fixed-Camera survival horror game where a hunter awakens in a cell and must escape a cult-infested monastery, evading enemies and solving puzzles along the way.
Role: Game and Level Designer, Producer | Team: 8 | Duration: 48 hours (Game Jam)
Tech: Unreal Engine 5 | Blueprint Prototyping | Level Design | Project Planning
Ahuacatl and the Chromatic Temple is a 3D puzzle platformer game made for the Global Game Jam 2026 under the Theme "Mask". The player has to switch between 3 colored masks and "mask" the colored blocks in order to progress.
Role: Solo Designer | Team: 10 | Duration: 96 hours (Game Jam)
Tech: Unreal Engine 5 | Chaos Destruction | Blueprint | Documentation | Game Balancing
GMTK 2025 Game Jam - Ranked Highly over different categories, including Creativity and Enjoyment.
Loopus Loopez: Paella Defender is an action top-down bullet hell developed for the GMTK 2025 Jam. A Valencian chef wields a paella to fend off ingredients that don't belong on the dish.
Role: Solo Developer | Duration: 2 weeks
Tech: PuzzleScript | Game Design | Level Design | Puzzle Design
Thinky Third Tuesday - Featured on the April 2025 list.
Detonation Sequence is a Sokoban puzzle game built around explosive chain reactions and tight spatial reasoning. It is inspired by the Nintendo 64 title "Charlie Blast's Territory".
Role: Lead Programmer | Team: 3 | Duration: 48 hours (Game Jam)
Tech: Pico-8 | Lua | Systems Programming
Won third place at a local Game Jam site.
It's a bullet-hell game centered on the metaphor of fixing a dysfunctional relationship by collecting its positive aspects. Made for the Global Game Jam 2020 under the theme "Repair" at the BUAS (Breda University of Applied Sciences) site in Breda, the Netherlands.
I'm a Game Designer with a background in System Engineering and a Higher National Diploma in Game Design. I approach game design both creatively and technically, quickly prototyping and iterating ideas to test game concepts while understanding their technical cost.
I have worked on multiple personal and academic projects across different genres, engines, and team sizes. Through these experiences I've learned how to properly scope projects and communicate clearly with multidisciplinary teams.
My hobbies include bouldering, making music and game jams. My favorite games include Paper Mario: The Thousand-Year Door, Outer Wilds, and The Witcher III. I was a semi-professional Overwatch player.
I'm always open to discussing new projects, creative ideas, or opportunities to be part of your team.